v1.1.6.8
Last updated
Last updated
This update brings
New Weapon(s)
New Blocks(s)
New Armor(s)
Balancing
Texture Changes
Added Astral Sword
Molten Armor is no longer a WIP
Added Top Hat
Sold by the cosmetic trader for 1 gold token
Added Godly Bricks
Added Godly Bricks Slab
Added Limestone Slab
Fixed Recipe unlocking for Demonic, Godly, Hellish, Holy, Void Armor
Retextured Stone Haxel
Retextured Godly Ore
Retextured End Godly Ore
Godly Ore can now spawn in bigger veins [max: 5 -> max: 9]
Onyx Ore can now spawn in bigger veins [max: 4 -> max: 9]
Shade Ore can now spawn in bigger veins [max: 3->max: 8]
Adjusted the Y level you can find Holy Ore [32-128->16-128]
Adjusted the Y level you can find Galaxy Ore [64-256->16-256]
Adjusted the Y level you can find Onyx Ore [-59--57->-60--16]
For overworld variants only
Furnace golem's & Knightling's audio now works correctly
whenever you hit it would play the hurt sound even if it didn't take damage
Made potential performance improvements to how armor effects trigger
Split armor effect checks into 2 separate functions to make half of the armor effects run every other 60 ticks rather than all every 120 ticks. this should result in less overall lag spikes