v1.2.0

Date Released: June 13th, 2024

Items & Armor

  • Added Cone Cosmetic

  • Added Cosmetic Cosmetic

  • Added Necromancer Crown

  • Added Grad Cap

  • Added MLG Glasses

  • Added Kill Quest (64 Rotten Flesh for 2 Iron Tokens)

  • Added Farm Quest (16 Cod for 1 Iron Token)

  • Added Player Magnet

  • Armor Stand Remover is no longer a WIP

  • Added Turnip

  • Added Golden Turnip

  • Added Golden Chicken

  • Added Radium Battleaxe

  • Added Godly Crossbow

  • Added Astral Crossbow

  • Added Cobalt Crossbow

  • Added Hellish Crossbow

  • Added Void Crossbow

  • Added Hellish Arrow

  • Added Void Arrow

  • Added Molten Haxel

  • Added Galaxy Haxel

  • Added Nebula Haxel

  • Added Void Haxel

  • Added Death Haxel

  • Added Astral Haxel

  • Added Demonic Haxel

  • Added Medic Haxel

  • Added Medic Battleaxe

  • Added Molten Battleaxe

  • Added Death Sword

  • Added Zombifier

  • Added Blazooka

  • Added Cassette - Creator

  • Added Cassette - Creator (Music Box)

  • Added Cassette - Precipice

  • Added Toast

  • Added Duck Egg

  • Zombifier now plays a sound when using it

  • Jackhammer now plays a different sound if you are unable to mine further

  • Jackhammer can no longer directly break Mob Spawner, Trial Spawner, & Vault (**only if you are on it**)

  • All Bows can now use any type of arrow

  • Bows will use arrows in this order (Galaxy -> Void -> Holy -> Hellish -> Vanilla Arrows), Offhand will override arrow priority

  • Bows, Baguette, Rocket Replenisher are now Held better

  • Quantum Teleporter is no longer a WIP (Quantum Teleporter teleports ALL non player entities to itself)

  • Med Ring now emits particles when used, and plays a sound

  • Cooldown was also increased [1s>2s]

  • Burstbows should now slow you properly when charging

  • Haxel's ability will now make it go on cooldown [0s > 0.3s] (this should hopefully reduce the amount of unnecessary durability usage)

  • Quests now play a sound when you look at the quest info & dont have the items to complete it

  • Windzooka can now be used as an offhand cosmetic, gives you a brief period of slow falling, No longer fires instantly giving you a brief time to adjust before triggering, is now more accurate in where it sends you, made quieter


Blocks & Ores

  • Added Barometer (will change texture based on if its raining or not)

  • Added Demonic Allay Conduit

  • Added Turnip Crop

  • Added Golden Turnip Trophy

  • Added Deepslate Godly Ore

  • Added Crates (Beetroot, Potato, Carrot, Red Mushroom, Brown Mushroom, Chorus Fruit, Nether Wart, Sweet Berries, Glow Berries, Melon, Pumpkin)

  • Added Dye Unmixer

  • All Bulbs now have 16 light color options

  • Void Ore no longer replaces bedrock when generating

  • Automation blocks will now only activate when powered with Redstone (Power cell will no longer affect these block)

  • Cobalt Bulb will make a sound when changing color

  • Calibrated Blocks can now be reconfigured by interacting with the side you want them to function on

  • Block Breakers will no longer break Bedrock


Mobs & Trades

  • Added Ender Phantom

  • Added Mail Cart (Similar to the Chest Minecart but will always make it to its destination even if a player is not there)

  • Mushroom Buddy now has a sitting animation

  • Updated the Mushroom's buddies Walking animation

  • Sporeshrooms can now be milked with a glass bottle to get a milk bottle

  • Mushroom Buddies can now be tamed/bred/tempted/healed with (Turnips, Golden Turnips, Carrots, Potatoes, Sweet Berries)

  • Increased the width of the Mini Demonic Allay's Hitbox

  • Cosmetic Trader now sells all cosmetics for 1 Iron Token each

  • Sculk Ender will teleport less often

  • Furnace Golem & Mini demonic allay will now have a chance of dropping a Blazooka

  • Bosses & Sculk Enderman will automatically despawn after 30 minutes (Can Be prevented by naming them), naming them "despawn" will automatically despawn them, losing any rewards

  • Necromancer has been revamped, Mobs will despawn after 90 seconds of existing, Only spawns mob 1 type at a time, Bogged can now be spawned, plays the "Creator" music track, can Melee attack

  • Demonic Allays will no longer spawn in light in the overworld

  • Gilded allay will now only spawn after 32 days (total time)

  • Ducks now path properly over water


Recipes

  • Power cell no longer requires a GPS Module to craft

  • Changed the Nebula Core recipe

  • Changed the Scrapper Spawn Egg recipe

  • Adjusted the Shade Gem's recipe

  • All bricks now give the proper amount when crafting them in a crafting table

  • Wooden Haxel can now be crafted with any combination of logs (Can now also be crafted with stripped logs & nether logs)

  • Stone Haxel can now be crafted with any combination of (Replaces the normal stone in the recipe: Cobblestone, Cobbled Deepslate, Blackstone)

  • Changed the Holy & Galaxy Burstbow Recipe

  • Stone and Iron Haxels no longer require prior Haxel

  • you'll now only need a stick for the first Haxel in the path (Cobalt, Onyx, Hellish, Holy, Nebula)


Texture Changes

  • Nebula Armor now uses the Godly Armor model

  • Retextured the Holy & Galaxy bow

  • Retextured Hellish & Demonic Nuggets

  • Renamed Bows to Burstbows

  • Renamed Ember Scythe to Molten Scythe

  • Renamed Block of Molten Embers to Molten Block

  • Remodeled the Token Trader

  • Listener, Arrow Ring, Nebula Sword, & Galactic Scythe's names now should change (if applicable) if you are using a non-English language

  • Retextured Molten Lava Sponge

  • Retextured all Haxels

  • Retextured Onyx Armor

  • Retextured Cobalt Ore

  • Improved animations for Necromancer, Zombken, Knightling

  • Robes have full armor trim support


Other Changes

  • Ruined Tower's Vault should now give less non-stackable items, now also has a small chance of giving candles

  • Ruined tower is a lot less likely to spawn clustered together

  • Replaced the chest with a barrel & removed the old barrel in the Ruined Tower

  • Removed the need for the "Holiday Creator Features" Experimental Toggle

  • also, Custom Biomes is not needed (idk how long it wasn't)

  • "Update 1.21" Experiment is no longer needed (as 1.21 is out now)

  • Added Color to some entity names

  • Reduced the overall pack size

  • Fixed a typo in Deepslate Cobalt Ore

  • Added Emojis for all entities that did not already have them


Balancing

  • Void Sword has less durability [7510->2870]

  • Boss events trigger less often [~80 minutes -> ~90 minutes]

  • Void Battleaxe does more damage [21->23]

  • Reduced the looting multiplier for the Sculk Enderman

  • Changed the Snowman boss's fire rate [0.25s->0.55s]

  • Snowman (boss) will now shoot less per shot [3->2]

  • Items that would've taken more then 1 durability when using it will now only take 1

  • Following Changes to Shade, Warp, Dragon, Arrow, & Blaze Rings, slows you down when using, has a use duration [0->0.25], Should hit yourself less, (Dragon only) Cooldown reduced [50 -> 25], (Dragon only) Particle AOE lasts for less time [120->20], (Shade & Warp only) no longer spawn Endermites, (Arrow only) Arrows no longer persist after landing


Bug Fixes

  • All weapons now take durability when hitting things

  • Text color on Entities will now only apply to itself, rather than everything after it as well

  • All Scythes, Battleaxes, & Swords now takes durability when breaking blocks

  • All Foods now slow you down when consuming them

  • Foods that should have given effects now do again

  • Upgraders can now upgrade all variants of their ores

  • Arrows now travel the same distance as the Vanilla Arrow

  • Void and Hellish Arrows (the Projectile not item) now have names

  • Medic Bricks now have proper sounds

  • Fixed an issue where some calibrated blocks were outputting content log errors when loading the world

  • Breaking blocks with custom tools will now work with unbreaking

  • Breaking Ores with Fortune will now drop more

  • Iron Battleaxe now shows the proper death message when killing something with its ability

  • Trophies playing music when interacting with them will no longer overlap other in-game music

  • Trophies now also fade out the prior music over 5 seconds

  • and is now controlled by the "music" audio slider

  • Trapdoors now open/close at the same speed as the normal trapdoors

  • Knightling helmet is no longer repairable with a Godly Helmet

  • Cobalt, Shade, & Radium Haxels now have proper mining speeds

  • Listener will no longer loop its boss music

  • Cassettes' music now is controlled by the "Music" audio slider

  • Fixed an issue where some scythes were not repairable with their ingot/nugget

  • All Scythes can now break bamboo saplings (the bamboo before it grows)

  • All Blocks that should've conducted Redstone will now

  • Empty Coffee Mug no longer emits light

  • Haxels can now break Heavy Core

  • Traders are no longer affected by Hero of the Village

  • Astral Crossbow is now repairable

  • Amethyst Sword & Haxel is now repairable with Amethyst Shards

  • Onyx Armor is now repairable with Onyx Ingots/Nuggets

  • Snow Shovel can now be repaired with a repair core

  • Snowman now has proper sounds

  • When defeating a boss with music it now transitions back more smoothly

  • Projectiles are all anchored to eye height (should prevent you hitting yourself when moving)

  • Sculk Enderman will now reflect projectiles

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