v1.2.0.1
Last updated
Last updated
Rocket Replenisher now plays a sound when using
Changed the damage type of Death armor's radius damage to wither
so it no longer just says "Player died" but rather "Player Withered away"
Necromancer staff can now spawn:
Zombie
Skeleton
Stray
Bogged
Ice Ring now emits particles & plays a sound when used
Red Presents can now drop
Molten Slimeball
Death Ingot
Medic Ingot
Radium Ingot
Cobalt Soup
Splash Death Potion
Trades that could be reversed (ex. Copper Tokens -> Iron Token) will no longer grant exp
Retextured Demonic Armor Icons
made color more consistent between icons
Death & Medic Armor now emit Particles when the radius effect is triggered
Necromancer staff's projectile now emits particles
Necromancer staff's projectile is now emissive
Adjusted all custom structures generation to make them more spaced apart
when under the Trial Omen effect in the Demonic ally dungeon, the demonic allays will always hold a Hellish Blade
note: they will not drop the Hellish Blade
all custom Structures' trial spawners will give bonus tokens when completing them when ominous
Rocket Replenisher has more durability [3 -> 7]
Note: this is 8 total uses
Rocket Replenisher give more rockets per use [16 -> 32]
Items that shot projectiles (excluding Burstbows & crossbows) no longer have a use duration to improve interaction consistency
Cassette: They listen will no longer fade out when moving away from the initial interaction location
Cassette: They Listen is now played at the proper volume
Trial Spawners in the custom structures will now give the proper loot
unfortunately this will only apply to newly generated structures
Windzooka & Blazooka should now work more consistently & should now work on realms
Ban Hammer & Swift Pickaxe can now break the Heavy Core
Death Armor will no longer break paintings
Fixed an issue with some items where they could be used even if the cooldown was not done