v1.2.5
Download Links:
GitHub:
Curseforge:
Items & Armor


Added Snowflake Pottery Sherd
Added Present Pottery Sherd
Added Tree Pottery Sherd
Added Calendar
Added Gift Box
Functionally the same as a bundle
You can only see/select a max of 4 items at a time when hovering over it
other storage items will only count as 1 item
Added the ability to set a blacklist to the Haxels
you can set a blacklist on an item level
Adjusted Rarity of some items:
Pottery Sherds: common → uncommon
Floppy Disk: common → epic
Nebula Core: common → epic
Nebula Armor: common → epic
Windzooka: common → uncommon
Blazooka: common → uncommon
Blocks & Ores


Red present can now drop:
Snowflake Pottery sherd
Tree Pottery sherd
Present Pottery sherd
Gift box
Balancing


Adjusted Nebula Logger's vein mining:
will now vein mine any block that can be broken with an axe
it will only break the same type of block as the one you broke
capped the vein mining at 256 blocks per break
Textures & Sounds


Retextured Speed Boots
Adjusted some sounds to have some pitch variation
Battleaxe - Use
Quest - Get info
Quest - Complete
Med Ring - Use
Cassette - Use
Calibrated Blocks - Calibrate
Changed the Dodge spell's use sound
Bug Fixes


Med Ring's Use Particles no longer spawn at a 90° rotation
Fixed an issue that caused you to sometimes be unable to sit on bottom-half PFE slabs
Structures & Other ❓

Begun to Rework the LTU's going forward:
LTU's will now be automatically enabled according to your system's time
in the next few updates i will be adding a variety of different holidays/events to this
if you have any suggestions let me know in the discord
Added Calendar:
Using it you are able configure:
Time zones
By default, the time will be set to UTC
this can affect when certain events/birthdays will happen
Birthday
players will get a message in chat when its someone's birthday
Sometimes during Events and/or Holidays you may see a "Claim Gift" button
⚙️ Technical Changes ⚙️
Updated Block, Item, & Entity's BP format_version
to 1.21.50
format_version
to 1.21.50
Reduced beforeEvents/afterEvents usage
this should improve overall performance when using items or placing/breaking blocks
Last updated