v1.2.5

GitHub:

Curseforge:

This was made for Minecraft Version: 1.21.50+

No experimental toggles are required

Items & Armor

Added Calendar

Added Gift Box

  • Functionally the same as a bundle

  • You can only see/select a max of 4 items at a time when hovering over it

  • other storage items will only count as 1 item

Added the ability to set a blacklist to the Haxels

Adjusted Rarity of some items:

Blocks & Ores

Red present can now drop:

  • Snowflake Pottery sherd

  • Tree Pottery sherd

  • Present Pottery sherd

  • Gift box

Balancing

Adjusted Nebula Logger's vein mining:

  • will now vein mine any block that can be broken with an axe

    • it will only break the same type of block as the one you broke

  • capped the vein mining at 256 blocks per break

Textures & Sounds

Retextured Speed Boots

Adjusted some sounds to have some pitch variation

  • Battleaxe - Use

  • Quest - Get info

  • Quest - Complete

  • Med Ring - Use

  • Cassette - Use

  • Calibrated Blocks - Calibrate

Changed the Dodge spell's use sound

Bug Fixes

Med Ring's Use Particles no longer spawn at a 90° rotation

Fixed an issue that caused you to sometimes be unable to sit on bottom-half PFE slabs

Structures & Other

Begun to Rework the LTU's going forward:

  • LTU's will now be automatically enabled according to your system's time

    • in the next few updates i will be adding a variety of different holidays/events to this

      • if you have any suggestions let me know in the discord

  • Added Calendar:

    • Using it you are able configure:

      • Time zones

        • By default, the time will be set to UTC

        • this can affect when certain events/birthdays will happen

      • Birthday

        • players will get a message in chat when its someone's birthday

    • Sometimes during Events and/or Holidays you may see a "Claim Gift" button

⚙️ Technical Changes ⚙️

Updated Block, Item, & Entity's BP format_version to 1.21.50

Reduced beforeEvents/afterEvents usage

  • this should improve overall performance when using items or placing/breaking blocks

Last updated